COMPARACIÓN: N3DS, NDS, PSP, IPHONE
Por PLAYER1 el 24.Jun.2010


Esta tabla muestra interesantes datos sobre el potencial usado por las principales portátiles del mercado:
Graphics Processing Unit
• Nintendo 3DS: DMP Pica 200
• Nintendo DS: Nintendo proprietary
• PSP: Sony proprietary
• iPhone 3GS: powerVR SGX535
Screen Resolution
• Nintendo 3DS: Top screen 400x240 (vertically interlaced for 3D effect, effectively 800x240), bottom screen 320x240
• Nintendo DS: 256x192 (each screen)
• PSP: 480x272
• iPhone 3GS: 480x320
Vertex Performance (Triangles per Second)
• Nintendo 3DS: 30.6 million
• Nintendo DS: 120,000
• PSP: 33 million
• iPhone 3GS: 28 million
Fillrate (Pixels per second)
• Nintendo 3DS: 1.6 billion
• Nintendo DS: 30 million
• PSP: 664 million
• iPhone 3GS: 500 million